In the third of his series of articles on process control in screen printing, Will Pearson, of Phantom
Screenprint, turns his attention to stencil-making…
This month I'm going to look at the stencil, and how taking proper
control over this aspect of the screen printing process can help to
achieve the four key values that I've discussed previously.
These are:
1) Improved print quality
2) improved processing speed
3) Achieving consistency and repeatability
4) Reducing waste, cost and labour.
In this white halftone print on a black shirt, sharp detail is maintained by making a stencil with
the correct EOM ration. This has a dramatic effect on minimising dot gain and loss of detail in
both the shadow and highlight areas.
I'm sure you're all familiar with explaining the screen printing process
to customers or other people who show an interest in 'how it works'. A
typical explanation goes something like this:
"We coat the screen with a light sensitive emulsion and then expose this to our film positive using
a UV light source. The stencil is then sprayed with water. The areas that
were exposed to UV light go hard and do not dissolve, and the 'image'
areas that were masked from the UV light by the film positive remain unexposed
and dissolve in water and are washed away. The end result is a
photo stencil that we can print ink through."
In essence, this is exactly what happens, and a good enough description
for those with a casual interest. However, to achieve a quality stencil
requires standardisation and a great deal of control.
Before we look at what constitutes good stencil-making practice, let's
first examine some of the problems that arise from poor stencil making.
These include:
Loss of detail and sharpness
Images that print heavy and 'gain' as the print run progresses
Pinholing and progressive stencil breakdown during a long print run
Tonal jumps and lack of highlight/shadow detail in halftone images
Uneven colour, especially when using transparent inks
A rough quality to the cured ink layer
Moiré patterns
Poor reclaiming performance
The list above should provide ample incentive to take control over your
stencil-making. So, what are the ingredients for good, consistent stencilmaking?
The film positive
A screen print specific RIP coupled with a high quality inkjet printer will produce
the elliptical 60/40 dot needed for screen printing stencils.
Up until around eight years ago, it was common for screen printers to
have all their film work done out of house, by a bureau or litho printer. The
positives supplied would be high quality, silver-based film produced on an
imagesetter. The film was very clear in the non-image areas, giving good
transmission of light, and very dense black in the image areas, allowing
virtually no transmission of light. Line edges and halftones would be extremely
sharp and well defined, too.
Now, it's far more common for screen printers to produce their own film
using an inkjet printer. There is a compromise in definition, and the film's
ability to transmit light, but in general the compromise is worth it in terms
of convenience and reduced costs.
When shopping for an inkjet film system, ask prospective suppliers/vendors
to send you a set of films produced on their machine for you to look
at – anyone that's serious about selling a film system should be more
than happy to oblige. Ask for a set of A3 films for a halftone job, run at 85
lpi and at 65 lpi. If, say, it's a 4-colour separation job ask the supplier to
produce three of the films one day, then produce the fourth film the next
day, after the machine has been turned off overnight. This will give you
a strong indication of the machine's ability to maintain accurate register
whether the machine is warm or cold, and of the film's stability.
Get sample films from a couple of different systems and, using a 30x
magnifier, compare the dots and lines. This may sound over the top, but
spending the time at this stage, and risking making yourself unpopular
with the salesman, is essential as your ability to make faithful prints can
only ever be as good as your film output.
The emulsion
This 4-
colour
process
print shows
good
colour
balance
and detail.
Fleshtones
can be
particularly
difficult to
reproduce
accurately.
Getting
this type
of print to
work well
is only
possible if
you have
a good
quality
stencil.
Photo emulsion has some very specific tasks to carry out, and the quality
of an emulsion can be defined by the following parameters:
The resolution and the definition that the emulsion is able to resolve
Resolution may be defined as how thin a line the emulsion will be able
to copy; and definition, as how sharp that line will appear.
The emulsion's mesh bridging ability The emulsion's ability to 'bridge'
a gap between two strands of mesh, rather than reticulate and follow
the matrix of the mesh. An emulsion with good bridging qualities will
help to reduce 'saw-tooth' edges in the print, and will be capable of
a much higher resolution and definition. Emulsions that have a high
solids content will always exhibit better bridging than those with low
solids content.
The emulsion's build performance Again, this is directly linked to the
solids content of the emulsion. A high solids emulsion can be defined
as one that has at least 40 percent solids content.
Emulsion is coated onto the screen as a liquid, and then dried, and so
when the screen is coated and the emulsion is still wet, you have a thicker
layer of emulsion than when it is dried. The dried coating has had the
liquid content evaporated out of it and so the solids content only remains,
which will mean a degree of reticulation of the coating. The higher the
solids content, the less reticulation occurs. As a general rule of thumb, for
T-shirt printing, you'll want a stencil thickness of around 25 percent of the
thickness of the mesh it's adhered to – often referred to as Emulsion Over
Mesh, (EOM) – on the printing side of the mesh. A high solids emulsion
will achieve this value more easily than a low solids emulsion. It really is a
false economy to save money on emulsions, and I'll be taking a closer look
at why a little later on.
The emulsion's ability to form a flat surface on the print side This is
known as the Rz value, whereby a low Rz value signifies a very flat
stencil surface. A low Rz value is less important for T-shirt printing than
it is for graphics printing, (on substrates such as vinyl or paper and
board), and again, I'll examine why later in this article.
The exposure unit
A single point
light source
with a good
bulb, clean
unmarked
glass and
a strong
vacuum is
essential for
achieving
a quality
stencil.
For the very best exposures, you'll need a single point light source – that
is, the light emitting from a single bulb. In my opinion, multiple tube or
bulb arrangements do not produce even exposures, and they make fine
halftone work virtually impossible.
The bulb must also produce a high degree of actinic light. This is the
area of the Ultra Violet spectrum where photosensitive products are most
acutely affected. Metal halide is the no-nonsense source for good actinic
UV.
The bulb's ability to produce UV in the required range drops off over
time, so you need to have a routine for replacement. Once a year is a good
starting point. Avoid turning the exposure unit on and off many times during
the day. If you know you have exposures later on, leave the unit on; or if it has the option, turn the lamp power to 'low', rather than turning off altogether. This will prolong the bulb's active life.
It's important for quality stencil-making that the exposure unit has
a light integrator, and measures the exposure time in lumens, or light
units, rather than being on a timer. The integrator compensates for bulb
strength drop-off, automatically adjusting exposure times as the bulb
ages, or if the bulb receives electrical 'spikes' during the exposure.
The distance of the bulb from the glass and screen is critical in determining
an even exposure across the face of your stencil. If you have a
self-contained unit, this distance is already set. If you have a separate
lamp/glass frame arrangement, the correct distance from the bulb to the
glass can be calculated thus: measure the diagonal distance of the largest
stencil you want to make; this will be the correct distance of the glass
from the lamp.
If you have a self contained unit and you're now wondering why the
distance from bulb to glass seems less than the above calculation, this is
because in self-contained units, you have special reflectors that are designed
to give a wide, even spread of light despite a shorter glass to bulb
distance.
The exposure unit must have a powerful vacuum and rubber blanket,
which will hold the glass, film positive and emulsion coating together
very tightly. The rubber blanket must be completely clean and free of any
lumps or bumps on the inside. It's important that everyone makes sure
screen frames are scrupulously clean and free of old ink before making
exposures, in order to keep the blanket in top condition. We replace our
blanket every two years as a matter of routine – just to be on the safe
side. Many an otherwise good halftone print has been ruined by nonexposure
of a few dots that were sat next to a lump of old dry ink on the
inside of the vacuum blanket!
Pulling it all together
So, how do you pull these three elements together and start making repeatable,
high quality stencils, and how will this help you to achieve our
four key values?
Well, using a reliable and repeatable system will obviously speed up
production. Having to re-shoot a screen because it didn't give the results
we were after should be an extreme rarity. Re-shoots are incredibly time
consuming, and besides, if you don't know why it didn't work the first
time, you're counting on nothing more than luck to ensure that it will work
correctly on the re-shoot.
Quality stencils save time pre-press, too. Have you ever seen a piece of
artwork that had some very small text or detail 'held out' of a large body
of printable area? If you spotted it on the computer file, you might go in
and add white strokes or expand it in the hope that it won't fill in on the
press, which is time consuming. Or, if you didn't spot it at this stage, you
would then have to perform some magic on the press to try to hold that
detail out – speeding up the squeegee, endlessly fiddling with squeegee/
flood bar pressure, adapting the ink and so on. Alternatively, you could
just start all over again with a new separation, or worse still carry on
printing and hope your customer won't notice! All of these scenarios can
be avoided by simply exercising control over the stencil making process.
Earlier on, I touched on the subject of Emulsion Over Mesh. If there's
one common error in the T-shirt shops I visit, it's that people don't put
enough emulsion on their screens. To build a good EOM, you need multiple
strokes; these must start on the print side of the screen, and your
final strokes must be on the squeegee side. The screen must then be dried
print side down, in gentle heat not exceeding 38°C. You should be aiming
to coat with your scoop coater using the slowest stroke you can manage
whilst maintaining a smooth action. This takes practice!
Your scoop coater blade must be perfectly smooth, with no nicks. We
polish our scoop coaters periodically using very fine wet and dry paper,
used wet. We also make the passes with the wet and dry all in one direction,
all the way along the blade, rather than rubbing along the edge in
a sanding motion. This means we'll maintain flatness along the length of
our coater. Incidentally, we always do this job outside, to save introducing
metal dust in our work area. Dust is the enemy of stencil-making and aluminium
dust is particularly unwelcome.
How many coats you make to achieve the magic 25 percent EOM will
depend on the solids content of your emulsion, and the mesh count you
are coating. Once you've found the coating strategies that work best,
make a poster with the coating procedure for each mesh count you use in
your shop and display it in the screen room. Make sure everyone adheres
to it rigidly.
How will you know if you've achieved the right thickness: by using a
densitometer, or simply looking at your prints and experimenting. Make
a screen that has a band of tone and some progressively small fonts held
out of a body of ink and test different coating techniques. Incidentally,
keeping your emulsion in a fridge will ensure it doesn't go off in the warmer
weather, and will mean that you're always coating with emulsion of the
same viscosity. This will make a difference to EOM build-up.
You may have heard of face-coating – that is, coating a screen, drying it,
then adding further coats to the print side. There are two reasons to do
this: the first is to create a very deep stencil – for high build printing, for
example; the second is to make a smoother bottom to your stencil, and
lower the Rz value. This is important when printing smooth substrates,
such as vinyl or coated papers, as it helps the stencil to 'gasket' the ink it
is depositing: it helps reduce gain from ink escaping under the edges of a rough-surfaced stencil. Don't worry about RZ value for T-shirt printing,
though: the incredibly rough surface of a T-shirt will negate any attempt
to improve gasketing by creating a smoother stencil.
A drying
cabinet
with an
accurate
thermostat
helps to
dry coated
screens
thoroughly.
Screens
must be
dried level
and print
side down,
to help the
emulsion
form on the
print side of
the screen.
The stencil coating must be completely dry before you expose it: don't
be tempted to rush and expose a screen too soon after it was coated. You
can use a digital hygrometer in your drying cabinet to ensure screens are
dry, (only expose screens once the hygrometer is reading less than 25
percent Relative Humidity).
Exposure
On to exposure, then: clean the exposure glass daily, to avoid contaminants
and pinholes. These following issues are the most common causes
of pinholes:
1) Dust and contaminants on the glass
2) Inadequate degreasing or ghost images on your mesh
3) Underexposure
This last issue (exposure) tends to produce the sort of pinholing that
appears progressively during a print run: it's stems from underexposure
causing the stencil to break down. T-shirt printers have a tendency towards
underexpose, partly because the inks we use are fairly inert and
non-aggressive, unlike the solvent inks used in graphic printing. T-shirt
printers tend to 'get away' with underexposures more because of this.
The other problem with underexposure is that, when the screen is developed,
you end up washing away a lot of that precious EOM build-up that
you took so much care achieving in the first place.
There really is no other way to ensure correct exposure times than by
buying or borrowing an exposure calculator, testing with your different
mesh counts, and then displaying a poster with the correct exposure
times for each mesh count on it. Autotype do a superb 'one shot' calculator, which is quick and easy to use. )
Once the screen is exposed correctly, you can wash it out. If a high quality
emulsion has been used on a well degreased screen, exposed at the
correct setting, there's no reason why you can't use a pressure washer on
fan setting to develop it. This speeds up the developing process and is
more thorough on halftones. Use a wet and dry vacuum cleaner to remove
excess moisture and unexposed emulsion debris from the stencil. Now it's
time to dry the stencil; again, print side down in gentle heated air.
Correct EOM
In Diagram A, (above left), the stencil is too thin and has reticulated into the mesh openings. This means that ink is blocked by the mesh from 'flowing out' to fill the stencil correctly. Also, there is no edge to the stencil to stop ink leaking out under the edges of the stencil.
Diagram B, (above right), shows a stencil with correct EOM
(Emulsion Over Mesh). Note that the ink has room to flow under the mesh and into the entirety of the open areas of stencil.
I'd like to quickly explain why the correct EOM is so desirable before I leave
this topic. A stencil that is too thin sits too close to the matrix of the mesh,
and it is in this situation that the mesh starts to influence the printed image.
Held out details and shadow dots fill in; straight lines print with saw
tooth edges; and radii exhibit stair-stepping. Also, the depth of the stencil
directly affects the ink deposit. Getting the right EOM will mean that the
ink deposit is more uniform and there is less need for multiple squeegee
strokes.
Once the correct EOM is established, the mesh count typical for any given
job can often be increased, allowing for tighter quality control, reduced
ink deposit and so on. For example, if you normally use a 55 tpc mesh for
underbases, you may be able to move on to a 62 tpc successfully.
The great thing about improving your stencil-making skills is that it
doesn't have to happen all at once; you can do it incrementally and test
and experiment when you can make time for it.
If you've ever looked at some of the high end prints on the high street
and asked yourself "how do they do that?" there's one thing you can be
sure of: the shops producing the best quality simulated process halftone
jobs, or very fine detail prints, have total understanding and mastery of
stencil-making techniques.
I have a friend who is regarded as the best
stencil-maker in the world. He doesn't print T-shirts; he prints decals for
model aircraft. I have watched him produce stencils that can print legible
type at 1 pt, and lines that are 25 microns thick. It's no coincidence that
for the first 15 years of his career, he was a stencil-maker. He didn't get
involved in any other part of the process; he just made stencils. The point
is that quality stencil making is a much bigger and more important subject
than a lot of people realise, and it's another major player in the quest
for high performance screen printing.
We can all up the bar in our own shops, and I hope this article has given
you some useful pointers for doing just that in your own business. In the next
instalment, I'll be looking at the squeegee and floodbar, and examining the
dynamic of the ink-transfer process itself. See you then!
Will Pearson has been screen
printing since working part time at
school. He spent his first five years
of employment working his way
round various T-shirt and graphic
screen printing shops, gaining experience,
before starting Phantom
Screenprint in 1995. The business
quickly became recognised as one
of the leading screen printers for
independent music merchandise.
Since then, Will has studied the
screen process and commercial
print management in great depth
and currently provides a technical consultation service for other
screen printers. He is currently writing a book entitled, Managing
for Profit in Screen Process.
Tel: 01209 211673Email: phantomscreen@btconnect.com
IMAGES is published by: CN Publishing, 9a, Kings Road, Flitwick, Bedfordshire, MK45 1ED, England.
Tel: 01525 718890/717655
IMAGES website designed and hosted by Cyberscreen Internet Services
Will Pearson has been screen printing since working part time at school. He spent his first five years of employment working his way round various T-shirt and graphic screen printing shops, gaining experience, before starting Phantom Screenprint in 1995. The business quickly became recognised as one of the leading screen printers for independent music merchandise. Since then, Will has studied the screen process and commercial print management in great depth and currently provides a technical consultation service for other screen printers. He is currently writing a book entitled, Managing for Profit in Screen Process. You can email Will at phantomscreen@btconnect.com.
Most recent articles by Will Pearson:
Process Control 6: Profit, Pricing (and preparing for a dow
In the sixth of a series of articles on process control in screen printing, Will Pearson, of Phantom
Screenprint, suggests ways to organise your business to run profitably when margins become tighter,
and discusses how to cost your service effectively…
Process Control 5: Looking after your most valuable asset
In his latest article on process control in screen printing, Will Pearson, of Phantom Screenprint, focuses
on achieving smooth workflow in your printshop, and how to get the best out of your staff…
Process Control 4: the squeegee and floodbar
In the fourth of his series of articles on process control in screen printing, Will Pearson, of Phantom
Screenprint, looks at the squeegee, floodbar and accurate diagnostics…
Other articles that may be of interest:
Natalie Thomas
Calculating the Correct Exposure
Natalie Thomas, of MHM Direct GB, explains why every printshop should own, and use,
an exposure calculator.
Will Pearson
Process Control: Mesh Tension
Will Pearson of Phantom Screenprint, continues his series of articles on process control in screen
printing by outlining the reasons why every printshop should be using high mesh tension…
Dane Clement
DSC2.0 Files for Raster Art
Dane Clement explains how to convert colour-separated raster artwork into a simple DSC2.0 file and benefit from significant time savings…
Mark Suhadolnik
Experiment to build your Special Effects Expertise
Mark Suhadolnik, of Wilflex, explains how to do in-house testing on various special effects inks, and why investing that time up front will pay big dividends in the long run
Bill Hood
The push and pull of profitable production
Bill Hood advises that a full understanding of the relationship between the main on-press variables is key
to standardising the print process, boosting productivity, and increasing profitability…
Scott Fresener
Maximum Distress!
Scott Fresener
revisits the topic of
distressed prints
and shows how to
create an authentic
vintage-look image
in Photoshop…
Bill Hood
Buying an Automatic Textile Press - Pt.1
In the first of a two-part article, Bill Hood discusses the many and varied factors to consider when buying your first automatic press.
Bill Hood
Buying an automatic textile press - Pt.2
n the second part of his article on moving up to an automatic textile press, Bill Hood singles out the critical features and functions to consider before parting with your cash.
Bill Hood
Productivity failings Exposed
Bill Hood provides some practical advice on how to increase productivity and raise print quality
through improvements to your exposure system…
Johnny Shell
Profiles of a T-Shirt
Does colour management have a place in garment screenprinting?
Johnny Shell, Vice President,Technical Services,SGIA, investigates.
Terry Coombs
Underbasing - and the Seven Lies you'll hear!
Terry Coombs explodes seven common myths about the arcane art of flash-curing.
Scott Fresener
Making Separations Production-Friendly
Scott Fresener explains how to bring harmony to your art room and printshop by making sure your artists and production people are speaking the same language when it comes to separations
Scott Fresener
Pocket Prints
Scott Fresener provides practical advice on how to produce first-class prints on a variety of garment locations.
IMAGES
25 Years of USSPI
We caught up with screen printing guru Scott Fresener to
celebrate the 25th anniversary of the US Screen Printing Institute,and to talk about the old times, the good times and his thoughts on the way ahead for T-shirt printers in the twenty first century
Mark Goodridge
The Last Surviving Screen Tells All!
The oldest screen in the shop has a few tales to tell!
Sericol
Fibrillation FAQs
The Sericol Technical Service Team answers frequently asked questions about fibrillation, and offers practical advice on how to prevent 'fibre show through'
Scott Fresener
Special Effects with Foil
Scott Fresener looks at the 'comeback' of foil prints and advises on how to achieve the best results.
Mark Goodridge
An Introduction to Quality Control.
In this article, I'm going to explain some basic quality control concepts that every supervisor and worker in your business should understand if you want to produce high quality screen printing.
Mark Goodridge
Instrumentation for the Textile Screenprinter
If you can't measure it, it's only an opinion
Scott Fresener
Buying the right equipment
This article is designed to give you some key points and features to look for when making a purchase of a manual
printing press, flash curing unit or a conveyor dryer.
Roger Jennings
Cap printing with Hi-Density ink
Roger L. Jennings, of R Jennings Manufacturing Company, explains why you should be printing caps with high density inks and gives some useful pointers on how to achieve the best results.
New bags and jackets from Regatta
Regatta’s schoolwear offering for 2010/11 goes from strength to
strength with the launch of a new range of school bags.
The new bags include the TRB035 Kids Gymsac, TRB036 Book Bag,
TRB039 School Backpack 20l, TRB008 Highschool Rucksack 10l,
TRB029 Scholar Backpack 20l, and TRB058 Sports Bag 30l. All feature
ample areas for branding and will be available in a range of colours
that co-ordinate with the Regatta schoolwear range.
The brand’s school jackets include the TRW432 Fresher – a lightweight
water-repellent and windproof fleece-lined jacket, in six school
inspired colours.
The TRA652 Kids Uproar softshell is Regatta’s first kid’s softshell for
the school uniform market, and provides a sporty, stylish alternative
to conventional school outerwear. Made from resilient Regatta Softshell
fabric with water-repellent finish, it features reflective trim and a
printed name label. "This jacket is ready for the rough and tumble of
the playground,” Regatta advises.
The TRW418 Kids Dover Jacket, with its snug fleece lining and Thermoguard
insulation, is the children’s version of the popular adults’
waterproof Dover style. Made from Hydrafort fabric, the jacket’s waterproof
protection is guaranteed, states Regatta.
A staple of the Regatta schoolwear range, the TRA900 Kids Term
Time waterproof reversible jacket is made from peached polyester
with a reversible fleece inner, making it a versatile choice for the winter
term. It can be worn as either a warm lined waterproof jacket, or
reversed and worn as a fleece with waterproof lining.
The Regatta TRF542 Kids Thor III Fleece is made from 250 series
anti-pill Symmetry fleece. It has two lower pockets, an adjustable
shockcord hem on sizes 7 years and upwards, and is available in five
traditional school colours. The Kids Thor III is, "A hardwearing and
smart addition to any school uniform,” according to Regatta.
The brand also offers the KW943 Kids Breathable Packaway II Jacket
and KW944 Overtrousers, and the W908 Kids Stormbreak Jacket and
W808 Overtrousers. "These continue to be great sellers in the schoolwear
market," says Regatta.
www.regattacorporatewear.com.
New bags and jackets from Regatta
Regatta’s schoolwear offering for 2010/11 goes from strength to
strength with the launch of a new range of school bags.
The new bags include the TRB035 Kids Gymsac, TRB036 Book Bag,
TRB039 School Backpack 20l, TRB008 Highschool Rucksack 10l,
TRB029 Scholar Backpack 20l, and TRB058 Sports Bag 30l. All feature
ample areas for branding and will be available in a range of colours
that co-ordinate with the Regatta schoolwear range.
The brand’s school jackets include the TRW432 Fresher – a lightweight
water-repellent and windproof fleece-lined jacket, in six school
inspired colours.
The TRA652 Kids Uproar softshell is Regatta’s first kid’s softshell for
the school uniform market, and provides a sporty, stylish alternative
to conventional school outerwear. Made from resilient Regatta Softshell
fabric with water-repellent finish, it features reflective trim and a
printed name label. "This jacket is ready for the rough and tumble of
the playground,” Regatta advises.
The TRW418 Kids Dover Jacket, with its snug fleece lining and Thermoguard
insulation, is the children’s version of the popular adults’
waterproof Dover style. Made from Hydrafort fabric, the jacket’s waterproof
protection is guaranteed, states Regatta.
A staple of the Regatta schoolwear range, the TRA900 Kids Term
Time waterproof reversible jacket is made from peached polyester
with a reversible fleece inner, making it a versatile choice for the winter
term. It can be worn as either a warm lined waterproof jacket, or
reversed and worn as a fleece with waterproof lining.
The Regatta TRF542 Kids Thor III Fleece is made from 250 series
anti-pill Symmetry fleece. It has two lower pockets, an adjustable
shockcord hem on sizes 7 years and upwards, and is available in five
traditional school colours. The Kids Thor III is, "A hardwearing and
smart addition to any school uniform,” according to Regatta.
The brand also offers the KW943 Kids Breathable Packaway II Jacket
and KW944 Overtrousers, and the W908 Kids Stormbreak Jacket and
W808 Overtrousers. "These continue to be great sellers in the schoolwear
market," says Regatta.
www.regattacorporatewear.com.