Dane Clement explains how to create a digital underbase for a direct-to-garment printer…
The secret to producing the best possible quality dark shirt print with a digital direct-to-garment printer is your ability to create a good underbase. This ensures that the print has a soft hand and vibrant colours.
Creating an underbase is not difficult, yet most people are unaware of how to do it, preferring instead to rely on the RIP (raster image processor) software that came with their printer. However, in my experience not all RIPs can be relied upon to automatically create a good underbase for direct-to-garment digital printing. This article will show you how to take control over your RIP to optimise your underbases. Once you know which tools to use, it really is pretty simple.
Why create your own underbase?
First things first: do you need an underbase channel for the digital images you are printing? That will depend on your printer and the colour of the shirts you are printing.
Not every shirt colour needs an underbase. Whites and lights do not need an underbase. Examples of light colours are typically pastels such as yellow, khaki, light blue or light grey. If it's a lighter colour, you can use the highlight white to finish it off, (see 'Highlight white channel'). Medium to dark colours typically need an underbase.
Similarly, only direct-to-garment printers with the capability to print white ink, (those printers that are marketed 'for printing onto darks'), will require images to have an underbase channel. Not all printers have this capability – for example, the Brother GT-541 is currently a 'light garments only' digital printer.
If the printer does print white ink, it has to have RIP software so that it knows what to do with those extra channels. As mentioned above, some RIPs do a better job of underbasing than others. Most will auto-generate underbases, but in my opinion the underbases produced in this manner do not produce very good printed results.
If you are looking to purchase a new direct-to-garment printer, bear in mind that the printer is likely to be supplied with bundled RIP software. When comparing printer specs, be sure to ask whether the printer allows you to create your own underbase channels or whether you are locked into those that the RIP generates automatically. Most RIPs will let you
bypass the automatically generated channels and create your own. But you should check to make sure.
The rationale behind auto-underbasing is that many printers do not want to be bothered with creating an underbase channel for themselves – it's just another thing to worry about. However, I believe that investing the extra effort and short amount of additional time required to create your own underbases will pay big dividends, allowing you to produce a
higher quality job in only a minute or two. Personally, I want to bypass the RIP or use the RIP only after I have created my channels. I don't want it creating my channels for me.
Red alert!
Having decided to take control over the underbases for your digital prints you will soon learn from experience where to boost the underbase and how to handle certain colours. For example, let's say you want to print a 'fire engine red' on a dark shirt: for this, you would need to put down a large volume of white under the red on your base channel - somewhere
around 80% - 100%. However, if you are printing a darker shade of red, your underbase may need to be only 40% - 50%.
I create my underbases in exactly the same way 90 percent of the time; however, with certain colours, such as reds, I'll invariably go in and make some essential adjustments. One of the most important things to do when producing an underbase
for digital printing is to have your art on a transparent layer in your image manipulation program, (Photoshop in my case). Once your art is on a transparent layer you can switch the background layer from black to white. You must have your art on a black and white background for this technique to work properly. This is the case whether you use the RIP software to create the underbase, or you do it manually.
Figure 1
There are two basic types of underbase: solid and tonal. The type of underbase you choose depends on the type of artwork you plan to print - vector art (solid underbase) or raster/bitmap art (tonal). I mostly print raster art and create tonal underbases. I create the underbase channel based on the 'luminosity' of the image, which I find using the 'Lightness
channel' from the 'Lab Color' mode in Photoshop. To get started creating a digital underbase, first make sure your artwork
is on a black background. Next, duplicate your image and change the mode to 'Lab Color' (Image>Mode>Lab Color). Then go to your channels palette and select the Lightness channel. Now drag the Lightness channel from your duplicate window to your working file, see figure 1. With this channel selected invert the channel, (Image>Adjustments>Invert: or using the hortcuts, Command-I on a Mac; Control-I on a PC).
Figure 2. Drag the curves so that they resemble those shown here. This will give an excellent underbase for 90 percent of your digital prints.
The next step is to bring up your curves dialog box, (Image>Adjustments>Curves). Be sure your grid is in 10% increments and not 25%. (You can click inside the grid to change the size of the squares: Option click on a Mac; Alt click on a PC.) Drag over each corner so that the curve looks like the curve shown here, see figure 2. That's it! This is the adjustment I
use 90 percent of the time, occasionally making further adjustments only if and when necessary…
Essential Info
Look at the artwork to determine whether there are any areas that may need a denser white underneath: the underbase should be darker under the lighter colours of the image. For example, as stated previously, if you're printing a bright red on a dark shirt, you'll need a lot of white under the red areas to produce a bright final print.
You can learn a lot about separations and colour from the Info palette in Photoshop. If you're not familiar with this palette make it a point to start using it. (Get used to having the Info palette open at all times
– Window>Info, or press F8.) By turning on and off the preview 'eye' icon of your channels you can see how much white you have in certain areas. Select the underbase channel and move your cursor around the image, watching the Info palette
to see how the density of white changes between different areas of the image. Try mousing over any red areas of the image: the Info palette may show a 40% - 50% coverage. If so, you might want to increase the coverage in those areas up to 80% - 100%. That is a hard-and-fast rule: you should boost the density of the underbase under any red areas that
you want to look nice and bright on the final print. If you don't, your 'bright red' will look like a brick or maroon red when printed on a dark shirt.
Figure 3.
Adjusting the red to obtain more white under it is pretty simple. Here's how: with your colour channels selected, go to Select>Color Range, see figure 3. When the dialog box comes up, mouse over the image and click on a bright red area of the design. Adjust the 'Fuzziness' slider to capture most of the colour you want to boost. Be careful not to select too
much. With the area still selected, highlight the underbase channel. Go to Image>Adjustments>Curves and pull up the curve dialog box. Grab the middle of the diagonal line and pull it downwards to make the image darker. For this example, I boosted the white underbase to about 80% under my red.
Blues and greens rarely require increases to underbase density, though they may require a little tweaking: reds almost always need extra underbase. By combining heavy and light areas throughout the shirt design, you can not only ensure bright reds on the final print, but also give the print a softer hand.
One for all
It is most efficient to create an underbase channel that can be used on any colour of dark shirt. Some printers that are concerned with minimising the amount of ink might say, "Well if I'm going to print a red shirt, I want the red of the shirt to be in the red areas of the design." That's an option, but it means creating a specific underbase for that colour. The
inefficiency of this approach becomes apparent when you want to print that same job on five different colour shirts: you'll risk driving yourself nuts creating individual underbases for each one!
One of the most common mistakes when creating underbases is inadequate coverage. This makes the images look dull and lifeless. You can fix this, but you have to test print. All direct-to-garment digital printers that are capable of printing white inks require dark shirts to undergo some sort of pre-treatment before printing. This pre-treatment is usually in the form of a spray, which might be applied by hand, or automatically by the machine, depending on the make and model of printer. The pre-treatment lays down the fibres to produce a smooth surface to print onto. The pre-treatment also helps the ink to adhere to the garment. The result is vibrant looking prints and minimal fibrillation.
Highlight white channel
Figure 4.
In order to print a really bright white on the final print you will need to print the white as a highlight in just the white areas of the design. This is where a highlight white channel comes in. It prints only over the white areas of the image and basically gives the white area a second hit of ink. Follow these steps to create the highlight white for a digital print:
with the artwork layer selected go to Select>Color Range. In the Color Range dialog box, click on an area of the image that is bright white. Adjust the 'fuzzy' slider – I usually stop at around 30 on the slider – then click OK. While the white area is selected, create a new channel in your channels palette. Fill the selected area with Black. This data will print as white on the printer.
When you have created your underbase, print it on a shirt. Then, go back in and tweak the colours a little bit if necessary. Welcome to the learning curve! Once you get a feel for it, it's not that tough and you'll find you really can create an effective underbase channel for any image in just a minute or two.
Dane Clement is renowned for his expertise in
computer graphics and colour separations. He
works as an application specialist and is the
founder of Great Dane Graphics – a supplier
of high quality vector artwork for garment
decoration. Web: www.greatdanegraphics.com
IMAGES is published by: CN Publishing, 9a, Kings Road, Flitwick, Bedfordshire, MK45 1ED, England.
Tel: 01525 718890/717655
IMAGES website designed and hosted by Cyberscreen Internet Services
Dane Clement is renowned for his expertise in
computer graphics and colour separations. He
works as an application specialist and is the
founder of Great Dane Graphics – a supplier
of high quality vector artwork for garment
decoration.
Web: www.greatdanegraphics.com
Most recent articles by Dane Clement:
Enhancing type using Layer Styles
IMAGES' computer graphics expert Dane Clement gets creative with Photoshop Layer Styles to show how easy it is to produce stunning edge effects and fills for digitally printed type…
Optimising Photos for Print
IMAGES' computer graphics expert, Dane Clement provides some essential tips on how to manipulate
photographic files to give the best possible printed results…
How to create a Multiple Outline Effect
Adding multiple outlines to text and numbers is a great way to add interest and value to your T-shirt
prints. Graphics expert, Dane Clement shows you how it's done
Other articles that may be of interest:
Dane Clement
Brush up on your Paint Skills
Dane Clement puts the latest version of Corel Painter through its paces and gives his expert opinion
on both the full program and its 'little brother' – Painter Essentials.
Dane Clement
Quick fixes for 'Bad Art’
Dane Clement shares some expert tips and techniques for salvaging poor quality artwork…
Dane Clement
Using Layer Styles for Digital Prints
Dane Clement explains how Photoshop's Layer Styles can help you to optimise your artwork for direct-to-garment digital prints, and provides a step-by-step workthrough to show how it's done..
Target Transfers
Your Digital Printing Choices
Which digital printing system would best meet your commercial short-run requirements? Robin Bull,of Target Transfers, summarises the options, and explains why he believes print/cut to be the most rounded of all the digital print technologies currently ava
Dane Clement
Plugging-in to software power
Dane Clement explains how to expand the capabilities of your graphics program by switching on to
the power of plug-ins…
IMAGES
From hand -cut masks to Macs
What Roger Spurr doesn't know about T-shirt art is probably not worth knowing. We visited him at the
Spot On Design studios to find out how life in the art room has changed over the past two decades...
Geoff Baxter
Direct-to-garment Troubleshooting
Geoff Baxter, of M&R, looks at the most common causes of poor quality direct-to-garment digital prints and provides expert solutions to ensure top quality results every time…
Dane Clement
DSC2.0 Files for Raster Art
Dane Clement explains how to convert colour-separated raster artwork into a simple DSC2.0 file and benefit from significant time savings…
Brian Walker
Profiting from Digital Printing
Brian Walker turns his attention to how garment decoration businesses can profit from adopting direct-to-garment digital printing technology.
Johnny Shell
Direct-to-Garment inkjet devices - a technology update.
Direct-to-garment digital printing has come of age
in 2007, and if the rumours are to be believed, it is
set to make further technological leaps ahead over
the next 12 months. Johnny Shell provides the
timely advice and information
Johnny Shell
Profiles of a T-Shirt
Does colour management have a place in garment screenprinting?
Johnny Shell, Vice President,Technical Services,SGIA, investigates.
Scott Fresener
Mastering Photoshop Layers
Scott Fresener
explains how to
build memorable
designs for print
using Photoshop
Layers…
Scott Fresener
All About Index Colour Separation
Scott Fresener provides a comprehensive step-by-step guide to producing index colour separations.
Scott Fresener
Photoshop CS2 (9.0) Review
Scott Fresener provides a firstlook at the
latest version of Photoshop, and assesses whether
the improvements to the program will benefit the screen
print art department enough to warrant the upgrade fee.
Scott Fresener
Spot-on Separations
Scott Fresener
explains the
correct way to
convert RGB or
CMYK fi les to spot
colour separations
in Adobe
Photoshop…
Scott Fresener
Working with Poor Quality JPEGs
Scott Fresener explains how to ‘tidy up’ poor quality JPEG files for printing on to textiles…
Scott Fresener
How to print halftone dots the Easy Way!
Scott Fresener
provides a festive
treat with his guide
to the fuss-free
printing of halftones
on textiles…
Scott Fresener
Making Separations Production-Friendly
Scott Fresener explains how to bring harmony to your art room and printshop by making sure your artists and production people are speaking the same language when it comes to separations
Scott Fresener
Old Photo Look seps in Photoshop
Scott Fresener explains the best way to creat 'old photo' separations in Photoshop
Scott Fresener
It's a Knockout!
Scott Fresener evaluates the different techniques for removing backgrounds in Photoshop.
Scott Fresener
Colour Separations in Photoshop made easy.
Scott Fresener provides all the information you need to produce top-quality 4-colour process separations.
New bags and jackets from Regatta
Regatta’s schoolwear offering for 2010/11 goes from strength to
strength with the launch of a new range of school bags.
The new bags include the TRB035 Kids Gymsac, TRB036 Book Bag,
TRB039 School Backpack 20l, TRB008 Highschool Rucksack 10l,
TRB029 Scholar Backpack 20l, and TRB058 Sports Bag 30l. All feature
ample areas for branding and will be available in a range of colours
that co-ordinate with the Regatta schoolwear range.
The brand’s school jackets include the TRW432 Fresher – a lightweight
water-repellent and windproof fleece-lined jacket, in six school
inspired colours.
The TRA652 Kids Uproar softshell is Regatta’s first kid’s softshell for
the school uniform market, and provides a sporty, stylish alternative
to conventional school outerwear. Made from resilient Regatta Softshell
fabric with water-repellent finish, it features reflective trim and a
printed name label. "This jacket is ready for the rough and tumble of
the playground,” Regatta advises.
The TRW418 Kids Dover Jacket, with its snug fleece lining and Thermoguard
insulation, is the children’s version of the popular adults’
waterproof Dover style. Made from Hydrafort fabric, the jacket’s waterproof
protection is guaranteed, states Regatta.
A staple of the Regatta schoolwear range, the TRA900 Kids Term
Time waterproof reversible jacket is made from peached polyester
with a reversible fleece inner, making it a versatile choice for the winter
term. It can be worn as either a warm lined waterproof jacket, or
reversed and worn as a fleece with waterproof lining.
The Regatta TRF542 Kids Thor III Fleece is made from 250 series
anti-pill Symmetry fleece. It has two lower pockets, an adjustable
shockcord hem on sizes 7 years and upwards, and is available in five
traditional school colours. The Kids Thor III is, "A hardwearing and
smart addition to any school uniform,” according to Regatta.
The brand also offers the KW943 Kids Breathable Packaway II Jacket
and KW944 Overtrousers, and the W908 Kids Stormbreak Jacket and
W808 Overtrousers. "These continue to be great sellers in the schoolwear
market," says Regatta.
www.regattacorporatewear.com.
New bags and jackets from Regatta
Regatta’s schoolwear offering for 2010/11 goes from strength to
strength with the launch of a new range of school bags.
The new bags include the TRB035 Kids Gymsac, TRB036 Book Bag,
TRB039 School Backpack 20l, TRB008 Highschool Rucksack 10l,
TRB029 Scholar Backpack 20l, and TRB058 Sports Bag 30l. All feature
ample areas for branding and will be available in a range of colours
that co-ordinate with the Regatta schoolwear range.
The brand’s school jackets include the TRW432 Fresher – a lightweight
water-repellent and windproof fleece-lined jacket, in six school
inspired colours.
The TRA652 Kids Uproar softshell is Regatta’s first kid’s softshell for
the school uniform market, and provides a sporty, stylish alternative
to conventional school outerwear. Made from resilient Regatta Softshell
fabric with water-repellent finish, it features reflective trim and a
printed name label. "This jacket is ready for the rough and tumble of
the playground,” Regatta advises.
The TRW418 Kids Dover Jacket, with its snug fleece lining and Thermoguard
insulation, is the children’s version of the popular adults’
waterproof Dover style. Made from Hydrafort fabric, the jacket’s waterproof
protection is guaranteed, states Regatta.
A staple of the Regatta schoolwear range, the TRA900 Kids Term
Time waterproof reversible jacket is made from peached polyester
with a reversible fleece inner, making it a versatile choice for the winter
term. It can be worn as either a warm lined waterproof jacket, or
reversed and worn as a fleece with waterproof lining.
The Regatta TRF542 Kids Thor III Fleece is made from 250 series
anti-pill Symmetry fleece. It has two lower pockets, an adjustable
shockcord hem on sizes 7 years and upwards, and is available in five
traditional school colours. The Kids Thor III is, "A hardwearing and
smart addition to any school uniform,” according to Regatta.
The brand also offers the KW943 Kids Breathable Packaway II Jacket
and KW944 Overtrousers, and the W908 Kids Stormbreak Jacket and
W808 Overtrousers. "These continue to be great sellers in the schoolwear
market," says Regatta.
www.regattacorporatewear.com.