Author: Dane Clement
Date Published: 2008-10-01

Underbasing for digital prints

Dane Clement explains how to create a digital underbase for a direct-to-garment printer…

The secret to producing the best possible quality dark shirt print with a digital direct-to-garment printer is your ability to create a good underbase. This ensures that the print has a soft hand and vibrant colours.

Creating an underbase is not difficult, yet most people are unaware of how to do it, preferring instead to rely on the RIP (raster image processor) software that came with their printer. However, in my experience not all RIPs can be relied upon to automatically create a good underbase for direct-to-garment digital printing. This article will show you how to take control over your RIP to optimise your underbases. Once you know which tools to use, it really is pretty simple.

Why create your own underbase?

First things first: do you need an underbase channel for the digital images you are printing? That will depend on your printer and the colour of the shirts you are printing.
Not every shirt colour needs an underbase. Whites and lights do not need an underbase. Examples of light colours are typically pastels such as yellow, khaki, light blue or light grey. If it's a lighter colour, you can use the highlight white to finish it off, (see 'Highlight white channel'). Medium to dark colours typically need an underbase.
Similarly, only direct-to-garment printers with the capability to print white ink, (those printers that are marketed 'for printing onto darks'), will require images to have an underbase channel. Not all printers have this capability – for example, the Brother GT-541 is currently a 'light garments only' digital printer.

If the printer does print white ink, it has to have RIP software so that it knows what to do with those extra channels. As mentioned above, some RIPs do a better job of underbasing than others. Most will auto-generate underbases, but in my opinion the underbases produced in this manner do not produce very good printed results.

If you are looking to purchase a new direct-to-garment printer, bear in mind that the printer is likely to be supplied with bundled RIP software. When comparing printer specs, be sure to ask whether the printer allows you to create your own underbase channels or whether you are locked into those that the RIP generates automatically. Most RIPs will let you bypass the automatically generated channels and create your own. But you should check to make sure.

The rationale behind auto-underbasing is that many printers do not want to be bothered with creating an underbase channel for themselves – it's just another thing to worry about. However, I believe that investing the extra effort and short amount of additional time required to create your own underbases will pay big dividends, allowing you to produce a higher quality job in only a minute or two. Personally, I want to bypass the RIP or use the RIP only after I have created my channels. I don't want it creating my channels for me.

Red alert!

Having decided to take control over the underbases for your digital prints you will soon learn from experience where to boost the underbase and how to handle certain colours. For example, let's say you want to print a 'fire engine red' on a dark shirt: for this, you would need to put down a large volume of white under the red on your base channel - somewhere around 80% - 100%. However, if you are printing a darker shade of red, your underbase may need to be only 40% - 50%.

I create my underbases in exactly the same way 90 percent of the time; however, with certain colours, such as reds, I'll invariably go in and make some essential adjustments. One of the most important things to do when producing an underbase for digital printing is to have your art on a transparent layer in your image manipulation program, (Photoshop in my case). Once your art is on a transparent layer you can switch the background layer from black to white. You must have your art on a black and white background for this technique to work properly. This is the case whether you use the RIP software to create the underbase, or you do it manually.

Figure 1

There are two basic types of underbase: solid and tonal. The type of underbase you choose depends on the type of artwork you plan to print - vector art (solid underbase) or raster/bitmap art (tonal). I mostly print raster art and create tonal underbases. I create the underbase channel based on the 'luminosity' of the image, which I find using the 'Lightness channel' from the 'Lab Color' mode in Photoshop. To get started creating a digital underbase, first make sure your artwork is on a black background. Next, duplicate your image and change the mode to 'Lab Color' (Image>Mode>Lab Color). Then go to your channels palette and select the Lightness channel. Now drag the Lightness channel from your duplicate window to your working file, see figure 1. With this channel selected invert the channel, (Image>Adjustments>Invert: or using the hortcuts, Command-I on a Mac; Control-I on a PC).

Figure 2. Drag the curves so that they resemble those shown here. This will give an excellent underbase for 90 percent of your digital prints.

The next step is to bring up your curves dialog box, (Image>Adjustments>Curves). Be sure your grid is in 10% increments and not 25%. (You can click inside the grid to change the size of the squares: Option click on a Mac; Alt click on a PC.) Drag over each corner so that the curve looks like the curve shown here, see figure 2. That's it! This is the adjustment I use 90 percent of the time, occasionally making further adjustments only if and when necessary…

Essential Info

Look at the artwork to determine whether there are any areas that may need a denser white underneath: the underbase should be darker under the lighter colours of the image. For example, as stated previously, if you're printing a bright red on a dark shirt, you'll need a lot of white under the red areas to produce a bright final print.
You can learn a lot about separations and colour from the Info palette in Photoshop. If you're not familiar with this palette make it a point to start using it. (Get used to having the Info palette open at all times – Window>Info, or press F8.) By turning on and off the preview 'eye' icon of your channels you can see how much white you have in certain areas. Select the underbase channel and move your cursor around the image, watching the Info palette to see how the density of white changes between different areas of the image. Try mousing over any red areas of the image: the Info palette may show a 40% - 50% coverage. If so, you might want to increase the coverage in those areas up to 80% - 100%. That is a hard-and-fast rule: you should boost the density of the underbase under any red areas that you want to look nice and bright on the final print. If you don't, your 'bright red' will look like a brick or maroon red when printed on a dark shirt.

Figure 3.

Adjusting the red to obtain more white under it is pretty simple. Here's how: with your colour channels selected, go to Select>Color Range, see figure 3. When the dialog box comes up, mouse over the image and click on a bright red area of the design. Adjust the 'Fuzziness' slider to capture most of the colour you want to boost. Be careful not to select too much. With the area still selected, highlight the underbase channel. Go to Image>Adjustments>Curves and pull up the curve dialog box. Grab the middle of the diagonal line and pull it downwards to make the image darker. For this example, I boosted the white underbase to about 80% under my red.

Blues and greens rarely require increases to underbase density, though they may require a little tweaking: reds almost always need extra underbase. By combining heavy and light areas throughout the shirt design, you can not only ensure bright reds on the final print, but also give the print a softer hand.

One for all

It is most efficient to create an underbase channel that can be used on any colour of dark shirt. Some printers that are concerned with minimising the amount of ink might say, "Well if I'm going to print a red shirt, I want the red of the shirt to be in the red areas of the design." That's an option, but it means creating a specific underbase for that colour. The inefficiency of this approach becomes apparent when you want to print that same job on five different colour shirts: you'll risk driving yourself nuts creating individual underbases for each one!

One of the most common mistakes when creating underbases is inadequate coverage. This makes the images look dull and lifeless. You can fix this, but you have to test print. All direct-to-garment digital printers that are capable of printing white inks require dark shirts to undergo some sort of pre-treatment before printing. This pre-treatment is usually in the form of a spray, which might be applied by hand, or automatically by the machine, depending on the make and model of printer. The pre-treatment lays down the fibres to produce a smooth surface to print onto. The pre-treatment also helps the ink to adhere to the garment. The result is vibrant looking prints and minimal fibrillation.

Highlight white channel

Figure 4.

In order to print a really bright white on the final print you will need to print the white as a highlight in just the white areas of the design. This is where a highlight white channel comes in. It prints only over the white areas of the image and basically gives the white area a second hit of ink. Follow these steps to create the highlight white for a digital print:
with the artwork layer selected go to Select>Color Range. In the Color Range dialog box, click on an area of the image that is bright white. Adjust the 'fuzzy' slider – I usually stop at around 30 on the slider – then click OK. While the white area is selected, create a new channel in your channels palette. Fill the selected area with Black. This data will print as white on the printer.

When you have created your underbase, print it on a shirt. Then, go back in and tweak the colours a little bit if necessary. Welcome to the learning curve! Once you get a feel for it, it's not that tough and you'll find you really can create an effective underbase channel for any image in just a minute or two.

Dane Clement Dane Clement is renowned for his expertise in computer graphics and colour separations. He works as an application specialist and is the founder of Great Dane Graphics – a supplier of high quality vector artwork for garment decoration.
Web: www.greatdanegraphics.com


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Dane Clement

Dane Clement is renowned for his expertise in computer graphics and colour separations. He works as an application specialist and is the founder of Great Dane Graphics – a supplier of high quality vector artwork for garment decoration.

Web: www.greatdanegraphics.com


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IMAGES Magazine reports on all  issues of the garment decoration industry

New bags and jackets from Regatta

IMAGES Magazine reports on all  issues of the garment decoration industry

Regatta’s schoolwear offering for 2010/11 goes from strength to strength with the launch of a new range of school bags. The new bags include the TRB035 Kids Gymsac, TRB036 Book Bag, TRB039 School Backpack 20l, TRB008 Highschool Rucksack 10l, TRB029 Scholar Backpack 20l, and TRB058 Sports Bag 30l. All feature ample areas for branding and will be available in a range of colours that co-ordinate with the Regatta schoolwear range. The brand’s school jackets include the TRW432 Fresher – a lightweight water-repellent and windproof fleece-lined jacket, in six school inspired colours.

The TRA652 Kids Uproar softshell is Regatta’s first kid’s softshell for the school uniform market, and provides a sporty, stylish alternative to conventional school outerwear. Made from resilient Regatta Softshell fabric with water-repellent finish, it features reflective trim and a printed name label. "This jacket is ready for the rough and tumble of the playground,” Regatta advises.

The TRW418 Kids Dover Jacket, with its snug fleece lining and Thermoguard insulation, is the children’s version of the popular adults’ waterproof Dover style. Made from Hydrafort fabric, the jacket’s waterproof protection is guaranteed, states Regatta.

A staple of the Regatta schoolwear range, the TRA900 Kids Term Time waterproof reversible jacket is made from peached polyester with a reversible fleece inner, making it a versatile choice for the winter term. It can be worn as either a warm lined waterproof jacket, or reversed and worn as a fleece with waterproof lining.

The Regatta TRF542 Kids Thor III Fleece is made from 250 series anti-pill Symmetry fleece. It has two lower pockets, an adjustable shockcord hem on sizes 7 years and upwards, and is available in five traditional school colours. The Kids Thor III is, "A hardwearing and smart addition to any school uniform,” according to Regatta. The brand also offers the KW943 Kids Breathable Packaway II Jacket and KW944 Overtrousers, and the W908 Kids Stormbreak Jacket and W808 Overtrousers. "These continue to be great sellers in the schoolwear market," says Regatta.

www.regattacorporatewear.com.

IMAGES Magazine reports on all  issues of the garment decoration industry

New bags and jackets from Regatta

IMAGES Magazine reports on all  issues of the garment decoration industry

Regatta’s schoolwear offering for 2010/11 goes from strength to strength with the launch of a new range of school bags. The new bags include the TRB035 Kids Gymsac, TRB036 Book Bag, TRB039 School Backpack 20l, TRB008 Highschool Rucksack 10l, TRB029 Scholar Backpack 20l, and TRB058 Sports Bag 30l. All feature ample areas for branding and will be available in a range of colours that co-ordinate with the Regatta schoolwear range. The brand’s school jackets include the TRW432 Fresher – a lightweight water-repellent and windproof fleece-lined jacket, in six school inspired colours.

The TRA652 Kids Uproar softshell is Regatta’s first kid’s softshell for the school uniform market, and provides a sporty, stylish alternative to conventional school outerwear. Made from resilient Regatta Softshell fabric with water-repellent finish, it features reflective trim and a printed name label. "This jacket is ready for the rough and tumble of the playground,” Regatta advises.

The TRW418 Kids Dover Jacket, with its snug fleece lining and Thermoguard insulation, is the children’s version of the popular adults’ waterproof Dover style. Made from Hydrafort fabric, the jacket’s waterproof protection is guaranteed, states Regatta.

A staple of the Regatta schoolwear range, the TRA900 Kids Term Time waterproof reversible jacket is made from peached polyester with a reversible fleece inner, making it a versatile choice for the winter term. It can be worn as either a warm lined waterproof jacket, or reversed and worn as a fleece with waterproof lining.

The Regatta TRF542 Kids Thor III Fleece is made from 250 series anti-pill Symmetry fleece. It has two lower pockets, an adjustable shockcord hem on sizes 7 years and upwards, and is available in five traditional school colours. The Kids Thor III is, "A hardwearing and smart addition to any school uniform,” according to Regatta. The brand also offers the KW943 Kids Breathable Packaway II Jacket and KW944 Overtrousers, and the W908 Kids Stormbreak Jacket and W808 Overtrousers. "These continue to be great sellers in the schoolwear market," says Regatta.

www.regattacorporatewear.com.